|Sorry for the bad resolution, my scanner won't cooperate. Lager picture here.|
It isn't illustrations in the traditional way I'm going to talk about this time though, so let's get to the point.
We talked about postwork last time, and this would be a way to continue with that. Atmosphere. How to add it. I'm not a pro, not at all, but I'll gladly share what I've learnt this far. It's fairly easy, and I'm sure you'll get great results quickly.
Ok, so let's start with a render:
I started out with building the scene in DAZ 3D. I used Stonemason's Modular Ruins, but to make the walls to follow the stairs I had to bend them in D-Former and make morphs. You can learn how to do that here, if you haven't read about it before.
The character I use is a Genesis 2 Female. She's called Ginger, and I've bought this one because of the nice detail of the skin. She's great for extreme close ups, but to make her work, you need Stephanie 6. Hm. My husband and I are obviously shopaholics. To make it sound better, they have sales at DAZ-store too ;)
Anyway, as you can see, I've added some morphs of my own to this character, For starters, the girl in my picture is extremely petite, her face is more triangular and so on and so forth. I've made loads of changes, really, but still she looks a lot like Ginger.
The outfit she's wearing is called Ranger Outfit, it's very well done, but sadly that's the reason why too many artists are using it. You can see it in loads of pictures.
I've used Age of Armours Advanced lights, but any lights will work for this scene.
- Backlight. A spotlight placed just around the corner on the top of the stairs. This to iluminate the wall rather than the character. This light is strong, about 80%. Shadows at about 50% and shadow softness at 20%.
- Main light. In front of the character, in the direction she's looking this time. I don't point the light directly at her, I point it just beside her head on her left side. This to both meet up with the lights from upstairs and to avoid making a circle of light pointed at her. This light is very low, about 20%, no shadows at all.
- Fill light 1. Comes in from the left. I placed the spotlight by the wall and pointed it a bit infront of her. This light is set at about 30% and the shadow at 70%. Shadow softness at 20% again.
- Fill light 2. I couldn't meet the first fill properly, so I had to do ths differently. The spotlight is placed to the left of the camera I'm using, just a bit closer to the wall. The light is pointed just over her left arm. light is set at about 20%, no shadows.
- This last light is just something extra to get details pop. Works very well if you use the Age of Armour Advanced Spotlights, not as well with the built in spotlights. on the other hand, this light is not something you need. I placed this light in the middle between the left side fill light and the main light. Pointed it directly at her, right in the chest. Made sure the spread angle was fairly wide. Changed the ilumination to Specular only. Set the lights at about 5%, the shadows at about 10%.
So. We have our render. Time for some postwork to add effects. I only know how to do this in Photoshop, sorry.
the first thing I did was to build something that would resemble a beam of light . I did it like this:
The problem with this techique is, that I still needed that effect you get from dust in the light, you know when lights become stripes because of the things floating around in the air? Here's a clip on how to get that light effet.
After that there was a lot of erasing to do. In retrospect I realised I should have rendered the scene first, then the character, saved them both separately as .png files. That would have made the postwork much more effective, and I wouldn't have to erase all the light stuff from the character. As you can see in the picture below I've already started with the hair.
When that was done, I did the usual: Drawing hair. You have a tutorial on how to do that here.
In he close up you can see how I start by painting a base layer and then add the strands of hair. Since I don't have a pen and tablet, I draw with a mouse, and that's why I do everything in several layers.
After that it's time for highlights and adding of shadows. This was my final result.
|If you want a better resolution, go here.|
That's it for today, folks! Have a nice Sunday everyone!